ドキュメント

Unity Engine

Unity Engine

operator !=(ShaderTagId, ShaderTagId)

Checks if two ShaderTagId s aren't equal.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static bool operator !=(ShaderTagId tag1, ShaderTagId tag2)

Parameters

The first
ShaderTagId
to compare.

The second
ShaderTagId
to compare.

Returns

Type

Description

bool

Remarks

Additional Resources: ShaderTagId.Equals.