Dispose()
Ends the current render pass in the ScriptableRenderContext that was used to create the ScopedRenderPass.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public void Dispose()
Remarks
Additional Resources: ScriptableRenderContext.BeginScopedRenderPass.