ドキュメント

Unity Engine

Unity Engine

forceDoubleSided

Disables triangle culling when rays encounter geometries during acceleration structure traversal on the GPU. All other options that affect triangle culling are ignored.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public bool forceDoubleSided

Remarks

Additional Resources: RayTracingAccelerationStructure.