Release()
Destroys this RayTracingAccelerationStructure and frees the GPU memory used for storing acceleration structure data.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public void Release()
Remarks
Additional Resources: RayTracingAccelerationStructure.Dispose.