ドキュメント

Unity Engine

Unity Engine

ClearInstances()

Removes all ray tracing instances from the RayTracingAccelerationStructure.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public void ClearInstances()

Remarks

Note that in order to reflect this action on the GPU, building the acceleration structure has to be triggered by calling RayTracingAccelerationStructure.Build or CommandBuffer.BuildRayTracingAccelerationStructure.