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Unity Engine

Unity Engine

isValid

Specifies whether this local shader keyword is valid (Read Only).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public bool isValid { get; }

Remarks

A local shader keyword is invalid if:
If you use an invalid local shader keyword as an argument for Material.EnableKeyword, Material.DisableKeyword, ComputeShader.EnableKeyword, or ComputeShader.DisableKeyword, it has no effect. If you use an invalid local shader keyword as an argument for Material.IsKeywordEnabled or ComputeShader.IsKeywordEnabled, these functions return
false
.