ドキュメント

Unity Engine

Unity Engine

flags

A set of GraphicsTextureDescriptorFlags that control how the texture can be rendered to or read from.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public GraphicsTextureDescriptorFlags flags

Remarks

To use a GraphicsTexture as a render target, it must have GraphicsTextureDescriptorFlags.RenderTarget enabled.