ドキュメント

Unity Engine

Unity Engine

separateMRTBlendStates

Determines whether each render target uses a separate blend state.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public bool separateMRTBlendStates { get; set; }

Remarks

If
false
, all render targets use BlendState.blendState0. Otherwise render target 0 uses BlendState.blendState0, render target 1 uses BlendState.blendState1 etc.