ドキュメント

Unity Engine

Unity Engine

sceneCullingMask

Use this bit mask to discard the draw commands in a particular context. A draw command is not discarded if the expression (1 << layer) & sceneCullingMask is true. This field is typically used when rendering Editor previews.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public ulong sceneCullingMask { get; set; }