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Unity Engine

Unity Engine

proceduralIndirectDrawCommands

The array that contains procedural indirect draw commands to render as the result of the OnPerformCulling call.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public BatchDrawCommandProceduralIndirect* proceduralIndirectDrawCommands

Remarks

This can contain as many procedural indirect commands as necessary, and each command can render multiple instances. The culling callback must allocate the memory for this using UnsafeUtility.Malloc with the Allocator.TempJob parameter. Unity releases this memory when it finishes rendering the draw commands.