Disconnect<U>(U, int)
Disconnects the Playable. The connections determine the topology of the PlayableGraph and how it is evaluated.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.CoreModule
Disconnect<T>(T, int)
public void Disconnect<U>(U input, int inputPort) where U : struct, IPlayable