ドキュメント

Unity Engine

Unity Engine

DestroySubgraph<U>(U)

Destroys the Playable and all its inputs, recursively.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

DestroySubgraph<T>(T)

public void DestroySubgraph<U>(U playable) where U : struct, IPlayable

Parameters

playable

T
The Playable to destroy.