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Unity Engine

Unity Engine

IntegrateValidity(IDeviceContext, int, int, int, BufferSlice<float>)

Integrate validity.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public IProbeIntegrator.Result IntegrateValidity(IDeviceContext context, int positionOffset, int positionCount, int sampleCount, BufferSlice<float> validityEstimateOut)

Parameters

IDeviceContext for computation and memory operations.

positionOffset

Offset measured from the beginning of the probe position buffer.

positionCount

Number of probes to integrate.

sampleCount

Number of samples to take.

validityEstimateOut

BufferSlice to write the validity estimate into.

Returns

Type

Description

ResultReturn code.

Remarks

The integrator does spherical sampling for each probe position. Validity is 1 if all rays hit front-facing triangles or the sky. Validity is 0 if all rays hit back-facing triangles.