ドキュメント

Unity Engine

Unity Engine

isInitializationComplete

Read-only boolean that is true if initialization is completed and false otherwise. Because initialization is handled as a Coroutine, applications that use the auto-lifecycle management of AdaptivePerformanceManager will need to wait for init to complete before checking for an ActiveLoader and calling StartSubsystems.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public bool isInitializationComplete { get; }