StopSubsystem<T>()
Stop a subsystem instance of a given type. Subsystem is assumed to already be loaded from a previous call to CreateSubsystem.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
protected void StopSubsystem<T>() where T : class, ISubsystem