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Unity Engine

Unity Engine

IsDefaultPlatformTextureFormatValid(TextureImporterType, TextureImporterFormat)

Validates TextureImporterFormat based on the type of the current format ( TextureImporterType ) and the default platform.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static bool IsDefaultPlatformTextureFormatValid(TextureImporterType textureType, TextureImporterFormat currentFormat)

Parameters

The TextureImporterFormat to validate.

The TextureImporterType that the importer uses.

Returns

Type

Description

boolReturns true if TextureImporterFormat is valid and can be set. Returns false otherwise.

Remarks

This method depends on the platforms that are available in the current Unity installation. Because some platforms do not support all formats, these formats cannot be used with the Default Settings. Use this method to check that a format is valid and can be set.