ドキュメント

Unity Engine

Unity Engine

MultiPass

Multiple pass VR rendering.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
MultiPass = 0

Remarks

This is the reference stereo rendering path for VR. The Scene graph is traversed twice, rendering one eye at a time.
Scene culling & shadow map rendering is shared between the eyes.
Additional Resources: PlayerSettings.stereoRenderingPath.