ドキュメント

Unity Engine

Unity Engine

GenerateInBackground()

Used to compute static occlusion culling data asynchronously.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static bool GenerateInBackground()

Returns

Type

Description

bool

Remarks

The memory limit (specified in bytes) is a hint to the PVS baking system about the likely memory requirements.