ドキュメント

Unity Engine

Unity Engine

SetShaderSettingsForPlatform(BuildTargetGroup, ShaderHardwareTier, PlatformShaderSettings)

Allows you to set the PlatformShaderSettings for the specified platform and shader hardware tier.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

注意
Removed. Use SetTierSettings() instead
public static void SetShaderSettingsForPlatform(BuildTargetGroup target, ShaderHardwareTier tier, PlatformShaderSettings settings)

Parameters


tier

ShaderHardwareTier

Remarks

This method is deprecated. Please use EditorGraphicsSettings.SetTierSettings.