ドキュメント

Unity Engine

Unity Engine

PlayerConnectsToHost

Player connection is initiated by the player connecting to the host, usually the host is the Editor.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
PlayerConnectsToHost = 1