ドキュメント

Unity Engine

Unity Engine

High

High amount of mesh compression.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
High = 3

Remarks

Vertex positions, normals/tangents and UVs will be quantized to respectively 10, 6, 8 bits per component. Skinning information will be compressed.
Additional Resources: ModelImporter.meshCompression.