Optimal
Perform keyframe reduction and choose the best animation curve representation at runtime to reduce memory footprint (default).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
Optimal = 3
Remarks
Optimal is only available for generic and humanoid rig type.
Additional Resources: ModelImporter.animationCompression.