ドキュメント

Unity Engine

Unity Engine

DrawSolidRectangleWithOutline

Draw a solid outlined rectangle in 3D space.
読み終わるまでの所要時間 2 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

DrawSolidRectangleWithOutline(Rect, Color, Color)

Draw a solid outlined rectangle in 3D space.
public static void DrawSolidRectangleWithOutline(Rect rectangle, Color faceColor, Color outlineColor)

Parameters

rectangle


faceColor

The color of the rectangle's face.

outlineColor

The outline color of the rectangle.

Remarks

DrawSolidRectangle (DrawSolidRectangleWithOutline)
Solid rectangle with a black outline in the Scene View.
// Create a semi transparent rectangle that lets you modify// the "range" that resides in "SolidRectangleExample.cs"using UnityEngine;using UnityEditor;[CustomEditor(typeof(SolidRectangleExample))]public class DrawSolidRectangle : Editor{ void OnSceneGUI() { SolidRectangleExample t = target as SolidRectangleExample; Vector3 pos = t.transform.position; Vector3[] verts = new Vector3[] { new Vector3(pos.x - t.range, pos.y, pos.z - t.range), new Vector3(pos.x - t.range, pos.y, pos.z + t.range), new Vector3(pos.x + t.range, pos.y, pos.z + t.range), new Vector3(pos.x + t.range, pos.y, pos.z - t.range) }; Handles.DrawSolidRectangleWithOutline(verts, new Color(0.5f, 0.5f, 0.5f, 0.1f), new Color(0, 0, 0, 1)); foreach (Vector3 posCube in verts) { t.range = Handles.ScaleValueHandle(t.range, posCube, Quaternion.identity, 1.0f, Handles.CubeHandleCap, 1.0f); } }}
And the script attached to this Handle:
using UnityEngine;public class SolidRectangleExample : MonoBehaviour{ public float range = 5.0f;}

DrawSolidRectangleWithOutline(Vector3[], Color, Color)

Draw a solid outlined rectangle in 3D space.
public static void DrawSolidRectangleWithOutline(Vector3[] verts, Color faceColor, Color outlineColor)

Parameters

The 4 vertices of the rectangle in world coordinates.

faceColor

The color of the rectangle's face.

outlineColor

The outline color of the rectangle.

Remarks

DrawSolidRectangle (DrawSolidRectangleWithOutline)
Solid rectangle with a black outline in the Scene View.
// Create a semi transparent rectangle that lets you modify// the "range" that resides in "SolidRectangleExample.cs"using UnityEngine;using UnityEditor;[CustomEditor(typeof(SolidRectangleExample))]public class DrawSolidRectangle : Editor{ void OnSceneGUI() { SolidRectangleExample t = target as SolidRectangleExample; Vector3 pos = t.transform.position; Vector3[] verts = new Vector3[] { new Vector3(pos.x - t.range, pos.y, pos.z - t.range), new Vector3(pos.x - t.range, pos.y, pos.z + t.range), new Vector3(pos.x + t.range, pos.y, pos.z + t.range), new Vector3(pos.x + t.range, pos.y, pos.z - t.range) }; Handles.DrawSolidRectangleWithOutline(verts, new Color(0.5f, 0.5f, 0.5f, 0.1f), new Color(0, 0, 0, 1)); foreach (Vector3 posCube in verts) { t.range = Handles.ScaleValueHandle(t.range, posCube, Quaternion.identity, 1.0f, Handles.CubeHandleCap, 1.0f); } }}
And the script attached to this Handle:
using UnityEngine;public class SolidRectangleExample : MonoBehaviour{ public float range = 5.0f;}