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Unity Engine

Unity Engine

Disc

Make a 3D disc that can be dragged with the mouse.
読み終わるまでの所要時間 3 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

Disc(int, Quaternion, Vector3, Vector3, float, bool, float)

Make a 3D disc that can be dragged with the mouse.
public static Quaternion Disc(int id, Quaternion rotation, Vector3 position, Vector3 axis, float size, bool cutoffPlane, float snap)

Parameters

id

The control ID of the handle.

rotation

The rotation of the disc.

position

The center of the disc.

The axis to rotate around.

size

The size of the disc in world space.

cutoffPlane

If true, only the front-facing half of the circle is draw / draggable. This is useful when you have many overlapping rotation axes (like in the default rotate tool) to avoid clutter.

snap

The grid size to snap to.

Returns

Type

Description

QuaternionThe new rotation value modified by the user's interaction with the handle. If the user has not moved the handle, it will return the same value as you passed into the function.

Remarks

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
DiscHandle (Disc)
Disc Handle on the Scene View.
// Name this script "DiscHandleEditor"using UnityEngine;using UnityEditor;[CustomEditor(typeof(DiscHandle))][CanEditMultipleObjects]public class DiscHandleEditor : Editor{ public void OnSceneGUI() { DiscHandle t = (target as DiscHandle); EditorGUI.BeginChangeCheck(); Quaternion rot = Handles.Disc(t.rot, t.transform.position, new Vector3(1, 1, 0), 5, false, 1); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(target, "Disc Rotate"); t.rot = rot; t.Update(); } }}
And the script attached to this Handle:
// Name this script "DiscHandle"using UnityEngine;[ExecuteInEditMode]public class DiscHandle : MonoBehaviour{ public Quaternion rot = Quaternion.identity; public void Update() { transform.rotation = rot; }}

Disc(Quaternion, Vector3, Vector3, float, bool, float)

Make a 3D disc that can be dragged with the mouse.
public static Quaternion Disc(Quaternion rotation, Vector3 position, Vector3 axis, float size, bool cutoffPlane, float snap)

Parameters

rotation

The rotation of the disc.

position

The center of the disc.

The axis to rotate around.

size

The size of the disc in world space.

cutoffPlane

If true, only the front-facing half of the circle is draw / draggable. This is useful when you have many overlapping rotation axes (like in the default rotate tool) to avoid clutter.

snap

The grid size to snap to.

Returns

Type

Description

QuaternionThe new rotation value modified by the user's interaction with the handle. If the user has not moved the handle, it will return the same value as you passed into the function.

Remarks

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
DiscHandle (Disc)
Disc Handle on the Scene View.
// Name this script "DiscHandleEditor"using UnityEngine;using UnityEditor;[CustomEditor(typeof(DiscHandle))][CanEditMultipleObjects]public class DiscHandleEditor : Editor{ public void OnSceneGUI() { DiscHandle t = (target as DiscHandle); EditorGUI.BeginChangeCheck(); Quaternion rot = Handles.Disc(t.rot, t.transform.position, new Vector3(1, 1, 0), 5, false, 1); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(target, "Disc Rotate"); t.rot = rot; t.Update(); } }}
And the script attached to this Handle:
// Name this script "DiscHandle"using UnityEngine;[ExecuteInEditMode]public class DiscHandle : MonoBehaviour{ public Quaternion rot = Quaternion.identity; public void Update() { transform.rotation = rot; }}