ReserializeMetadata
Specifies that AssetDatabase.ForceReserializeAssets should load, upgrade, and save the.meta files for the assets at the paths passed to the function, but not the assets themselves.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
ReserializeMetadata = 2