ドキュメント

Unity Engine

Unity Engine

CopySerializedIfDifferent(Object, Object)

Copy all settings of a Unity Object to a second Object if they differ.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static void CopySerializedIfDifferent(Object source, Object dest)

Parameters

source


dest