ドキュメント

Unity Engine

Unity Engine

ClearDirty(Object)

Clear /target's/ dirty flag.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static void ClearDirty(Object target)

Parameters

target

Remarks

Unity uses the dirty flag to find changed assets that must be saved to disk. Clear the dirty flag if you make changes to an asset that don't need to be saved, such as temporary changes that you subsequently revert.