ドキュメント

Unity Engine

Unity Engine

activeElapsedTime

The total time, in milliseconds, that the user interacted with the Editor since the beginning of the current session.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static long activeElapsedTime { get; }

Remarks

Interaction includes mouse movement, mouse clicks, and keyboard input while the Unity Editor has focus.