OnPreviewGUI(Rect, GUIStyle)
Creates a custom preview for the preview area of the Inspector, the headers of the primary Editor, and the object selector. You must implement Editor.HasPreviewGUI() for this method to be called.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public virtual void OnPreviewGUI(Rect r, GUIStyle background)
Parameters
Remarks
If you implement Editor.OnInteractivePreviewGUI, then this method is only called for non-interactive custom previews. The overidden method should render a preview of the asset in the specified rectangle (r). The default implementation is a no-op.
Note: Inspector previews are limited to the primary Editor of persistent objects, such as GameObjectInspector, MaterialEditor, and TextureInspector. A component cannot have its own Inspector preview.
using UnityEngine;using UnityEditor;[CreateAssetMenu]class MyObject : ScriptableObject{ public string text;}// Show a preview of the text saved in MyObject.[CustomEditor(typeof(MyObject))]public class MyObjectEditor : Editor{ public override bool HasPreviewGUI() => true; public override void OnPreviewGUI(Rect r, GUIStyle background) { GUI.Label(r, (target as MyObject).text); }}
Additional Resources: Editor.OnInteractivePreviewGUI.