BuildCanBeAppended(BuildTarget, string)
Checks if Unity can append the build.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static CanAppendBuild BuildCanBeAppended(BuildTarget target, string location)
Parameters
Returns
Type | Description |
|---|---|
| CanAppendBuild | Returns a UnityEditor.CanAppendBuild enum that indicates whether Unity can append the build. |