ドキュメント

Unity Engine

Unity Engine

BuildCanBeAppended(BuildTarget, string)

Checks if Unity can append the build.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static CanAppendBuild BuildCanBeAppended(BuildTarget target, string location)

Parameters

The BuildTarget to build.

location

The path where Unity builds the application.

Returns

Type

Description

CanAppendBuildReturns a UnityEditor.CanAppendBuild enum that indicates whether Unity can append the build.