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Unity Engine

Unity Engine

DisableLoadAssetByFileName

Disables calling LoadAsset on Asset Bundles using only the file name.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
DisableLoadAssetByFileName = 4096

Remarks

Asset Bundles by default have three ways to look up the same asset: the full asset path, asset file name, and asset file name with extension. The full path is serialized into Asset Bundles, while the file name and file name with extension are generated when an Asset Bundle is loaded from a file.
For example, "Assets/Prefabs/Player.prefab", "Player", and "Player.prefab" are different ways to reference the same asset.
This option will set a flag on Asset Bundles to prevent creating the asset file name lookup, saving runtime memory and improving loading performance for asset bundles.