ドキュメント

Unity Engine

Unity Engine

linkTimeOptimization

Use the precompiled and link time optimized (ThinLTO) Unity engine code (libunity.so) for non-development builds.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static AndroidLinkTimeOptimization linkTimeOptimization { get; set; }

Remarks

Use this property for improved runtime performance and reduced memory usage. For more information, refer to the documentation on ThinLTO.
Note: You can use link time optimized Unity engine code if your project uses IL2CPP scripting backend and Strip Engine Code is disabled. This doesn't affect IL2CPP compilation.

Examples

using UnityEditor.Android;using Unity.Android.Types;public class Settings{ public void Setup() { UserBuildSettings.linkTimeOptimization = AndroidLinkTimeOptimization.Thin; }}