ドキュメント

Unity Engine

Unity Engine

AddDirectoryToCopy(string, string, string, string)

Declare a directory to copy into the Gradle project.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public void AddDirectoryToCopy(string source, string destination, string includePattern = null, string excludePattern = "\\.meta$")

Parameters

source

The path to the source directory. This can be an absolute or relative path. If it's relative, the root of the path is the Unity project's root.

destination

The path to place the directory copy. This is relative to the Gradle project root.

includePattern

A Regex filter to include files. Default value is 'null'

excludePattern

A Regex filter to exclude files. Default value is '.meta$'

Remarks

If any files in the directory copy have the same destination as a file that has already been added, Unity throws an exception.