ドキュメント

Unity Engine

Unity Engine

contactEvents

Controls whether this shape produces contact events which can be retrieved after the simulation has completed. Any contact events can be used to call the assigned PhysicsShape.callbackTarget. A contact event is produced if either shapes involved have contactEvents enabled. A contact event will produce a PhysicsCallbacks.IContactCallback to the PhysicsShape.callbackTarget for both shapes involved.
読み終わるまでの所要時間 1 分最終更新 21日前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool contactEvents { get; set; }