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Unity Engine

Unity Engine

definition

Get or set the joint definition. Reading returns the joint's current configuration, including PhysicsIgnoreJoint.bodyA and PhysicsIgnoreJoint.bodyB. Writing applies every configurable property in place but does not change the connected bodies, which are fixed when the joint is created.
読み終わるまでの所要時間 1 分最終更新 21日前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public PhysicsIgnoreJointDefinition definition { get; set; }