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Unity Engine

Unity Engine

collideConnected

This is unused in this specific joint and is always false. Typically this gets whether the shapes on the pair of bodies can come into contact.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool collideConnected { get; set; }