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Unity Engine

Unity Engine

operator *

Returns the result of a componentwise multiplication operation on two uint4x4 matrices.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator *(uint4x4, uint4x4)

Returns the result of a componentwise multiplication operation on two uint4x4 matrices.
public static uint4x4 operator *(uint4x4 lhs, uint4x4 rhs)

Parameters

Left hand side uint4x4 to use to compute componentwise multiplication.

Right hand side uint4x4 to use to compute componentwise multiplication.

Returns

Type

Description

uint4x4uint4x4 result of the componentwise multiplication.

operator *(uint4x4, uint)

Returns the result of a componentwise multiplication operation on a uint4x4 matrix and a uint value.
public static uint4x4 operator *(uint4x4 lhs, uint rhs)

Parameters

Left hand side uint4x4 to use to compute componentwise multiplication.

rhs

Right hand side uint to use to compute componentwise multiplication.

Returns

Type

Description

uint4x4uint4x4 result of the componentwise multiplication.

operator *(uint, uint4x4)

Returns the result of a componentwise multiplication operation on a uint value and a uint4x4 matrix.
public static uint4x4 operator *(uint lhs, uint4x4 rhs)

Parameters

lhs

Left hand side uint to use to compute componentwise multiplication.

Right hand side uint4x4 to use to compute componentwise multiplication.

Returns

Type

Description

uint4x4uint4x4 result of the componentwise multiplication.