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Unity Engine

Unity Engine

nlerp(quaternion, quaternion, float)

Returns the result of a normalized linear interpolation between two quaternions q1 and a2 using an interpolation parameter t.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static quaternion nlerp(quaternion q1, quaternion q2, float t)

Parameters

The first quaternion.

The second quaternion.

The interpolation parameter.

Returns

Type

Description

quaternionThe normalized linear interpolation of two quaternions.

Remarks

Prefer to use this over slerp() when you know the distance between q1 and q2 is small. This can be much higher performance due to avoiding trigonometric function evaluations that occur in slerp().