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Unity Engine

Unity Engine

Rendering paths in URP

Resources for choosing between the Forward, Forward+, and Deferred rendering paths in URP.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Resources for choosing between the Forward, Forward+, and Deferred rendering paths in the Universal Render Pipeline (URP).

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Description

Introduction to rendering pathsUnderstand the differences between the Forward, Forward+ and Deferred rendering paths in URP.
Choose a rendering pathDecide which rendering path to use for your Universal Render Pipeline (URP) project, depending on the type of project and the target hardware.
Set the rendering pathUse the Rendering Path setting in the Universal Renderer asset to set the rendering path.
Forward and Forward+ rendering pathsLearn more about the Forward and Forward+ rendering paths in URP.
Deferred and Deferred+ rendering pathResources for using the Deferred and Deferred+ rendering paths, which has no limit on the number of lights that can affect an opaque GameObject.
Troubleshooting the Forward+ rendering pathSolve common issues with the Forward+ rendering path, for example reduce the maximum number of visible lights to reduce build times.