Compute shaders in the render graph system in URP
Create a render pass that runs a compute shader.
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To create a render pass that runs a compute shader, use the render graph system.
Page | Description |
|---|---|
| Read input data into a compute shader in URP | Allocate a buffer that reads input data into a compute shader in a render pass. |
| Write to and read from a compute shader in URP | Create a render pass that writes to and reads output data from a compute shader. |