ドキュメント

Unity Engine

Unity Engine

Screen space ambient occlusion (SSAO) in URP

Resources for adding a Renderer Feature to darkens creases, holes, intersections and surfaces that are close to each other in real-time.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Resources for adding a Renderer Feature to darken creases, holes, intersections and surfaces that are close to each other in real-time in the Univeral Render Pipeline (URP).

Page

Description

Introduction to screen space ambient occlusionLearn how screen space ambient occlusion works in URP, and check examples.
Add an SSAO Renderer Feature to a URP RendererAdd a screen space ambient occlusion Renderer Feature to a URP Renderer.
Configure SSAOFind and configure the settings you need to adjust ambient occlusion to your scene.

Additional resources