Using Terrain at runtime
Create Terrain dynamically at runtime
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
The Terrain system uses dedicated Unity engine resources to function correctly. Unity includes these resources in your application at build time when you have at least one Terrain instance in a scene that's part of your build profile.
If your application only creates Terrain instances at runtime, make sure you include at least one Terrain component as a placeholder in a scene listed by your build profile. Unity detects the placeholder and includes the required resources at build time.