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Unity Engine

Animator Controller

Build state machines that drive clips, transitions, and character animation flow.
読み終わるまでの所要時間 1 分最終更新 2ヶ月前

Use an Animator Controller to arrange and maintain a set of Animation Clips and associated Animation Transitions for a character or an animated GameObject.

Topic

Description

Introduction to Animator ControllersLearn how the Animator Controller uses state machines to manage clips and transitions.
Create an Animator ControllerBuild an Animator Controller asset from the Project window or Assets menu.
Animator Controller AssetReference for the Animator Controller asset that maintains your character's animations.
Animator windowCreate, view, and modify Animator Controller assets in the Animator Window.
Animation state machineArrange animations into graphs to control action flow.

Additional resources