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Unity Engine

Unity Engine

value

Sets the progress value. The value is clamped between lowValue and highValue.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public virtual float value { get; set; }

Remarks

The progress percentage is calculated as
100 * (value - lowValue) / (highValue - lowValue)
.
If the value has changed, dispatches an ChangeEvent<T> of type float.