ドキュメント

Unity Engine

Unity Engine

overrideSceneCullingMask

Uses the RenderParams.sceneCullingMask property to specify a custom SceneCullingMasks. This property is only available in the Editor, you can still access it in a Player but it'll be ignored.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public bool overrideSceneCullingMask { readonly get; set; }