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Unity Engine

Unity Engine

DestroyPlayable<U>(U)

Destroys the Playable.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

DestroyPlayable<T>(T)

public void DestroyPlayable<U>(U playable) where U : struct, IPlayable

Parameters

playable

T
The playable to destroy.

Remarks

Playables connected to the destroyed Playable output ports are orphaned. These orphaned Playables still exist in the PlayableGraph. Orphaned Playables are not updated until they are connected to a branch that is connected to a PlayableOutput.