connectedToTarget
Supplies the type of the established connection, as in whether the target is a Player or an Editor.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine.Networking.PlayerConnection
- Assembly: UnityEngine.CoreModule
ConnectionTarget connectedToTarget { get; }
Remarks
ConnectionTarget.None could only be true from within a Player, because the Editor will always fall back to a connection to itself if no other target is connected.