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Unity Engine


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Unity Engine


contactEvents

Controls whether this shape produces contact events which can be retrieved after the simulation has completed. This only applies to kinematic and dynamic bodies. A contact event is produced if either shapes involved have their contactEvents enabled. Changing this at run-time may lead to lost begin/end events.
読み終わるまでの所要時間 1 分最終更新 25日前

Definition

public bool contactEvents { readonly get; set; }