ドキュメント

Unity Engine

Unity Engine

CreateShapeProxy(bool)

Create a shape proxy from the shape.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public PhysicsShape.ShapeProxy CreateShapeProxy(bool useWorldSpace = false)

Parameters

useWorldSpace

Whether to create the shape proxy in world-space or not. World-space will transform by the body origin the shape is attached to.

Returns

Type

Description

ShapeProxy