ドキュメント

Unity Engine

Unity Engine

ToPhysicsTransform(Transform, TransformPlane)

Transform a 3D Transform position and rotation to a 2D PhysicsTransform. Scale is not part of a PhysicsTransform therefore it is ignored.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static PhysicsTransform ToPhysicsTransform(Transform transform, PhysicsWorld.TransformPlane transformPlane = TransformPlane.XY)

Parameters

transform

The 3D transform to use.

transformPlane

The transform plane to use.

Returns

Type

Description

PhysicsTransformThe 2D transform.